Memory game

ABSTRACT

The present disclosure relates generally to a game, and a method of play thereof, for ascertaining personal information from a plurality of players. The game includes cards which prompt the players to divulge personal information pertaining to a number of categories, and tally sheets. The tally sheets include status markers for indicating how many responses each player has tendered in each category. Play of the game ends when a player tenders a predetermined number of responses in each category.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application claims the benefit of and priority to U.S.Provisional Patent Application Ser. No. 60/903,717, filed on Feb. 27,2007, the entire contents of which are incorporated herein by reference.

BACKGROUND

1. Technical Field

The present disclosure relates generally to the field of game play. Moreparticularly, the present disclosure relates to a game, and a method ofplay thereof, for ascertaining personal information regarding, forexample, life experiences personal to each player of the game.

2. Background of the Related Art

Game play has been a popular way to amuse and entertain people for manyyears. Numerous varieties of games exist, including card games, boardgames, video games, etc., often requiring differing levels of skill andelements of chance, and relating to various themes such as movies,television, war, the purchasing of property and the development ofpersonal wealth, and life in general.

Most games present an avenue of entertainment and/or a way to distractthe players from reality, offering little, if any, information orinsight about the players themselves other than the manner in which theydeal with obstacles presented during play. It would be desirable,therefore, to provide a game, and a method of play thereof, which allowsthe players to ascertain information, such as personal knowledge of eachothers past experiences, and thereby learn about the people with whomthey are playing.

SUMMARY

In one aspect of the present disclosure, a memory game playable by atleast two players is disclosed. The game includes a plurality of firstcards and a plurality of tally sheets.

The plurality of cards includes a plurality of first cards each havingan elicitation thereon pertaining to information personal to each of theplayers. The personal information relates to one of a plurality ofcategories denoted by one of a plurality of icons also present upon eachof the first cards, the categories including but not being limited toeducation, life, family and friends, work, food and drink, love andlust, arts and entertainment, holidays and seasons, leisure, and evil.

Each of the plurality of tally sheets includes the plurality of iconsand at least one corresponding status marker to indicate whether aresponse to an elicitation from the category corresponding to the iconhas been tendered.

During play, each player draws from the plurality of cards upon herturn. Should a first card be drawn, the player optionally tenders aresponse to the elicitation present thereon. The tendering of a responseis indicated by marking the status marker corresponding to the icondenoting the category to which the elicitation relates. The game endswhen a player marks a predetermined number of status marker on her tallysheet.

In various embodiments, the game may further include a plurality ofsecond cards, a plurality of third cards, a plurality of fourth cards,and/or a plurality of fifth cards. In those embodiments including aplurality of second cards, the second cards are distributed amongst theplayers prior to beginning play. Each player may inscribe oneelicitation relating to one of the categories upon each second card, ather election, for use during play. When a second card is drawn by aplayer, the player optionally tenders a response to the elicitationincluded thereon, as with the drawing of a first card.

Should the game include, either additionally or alternatively, aplurality of third cards, when one such card is drawn, the playerretains it for use at a later time, and another of the plurality ofcards is drawn until either a first or second card is drawn. Upon sodoing, should the player not wish to respond to the elicitation presentthereon, the player may transfer the first or second card to one of theother players if she has a third card in her possession. The player towhom the first or second card is transferred must then respond to theelicitation, or choose not to do so, unless that player also has a thirdcard in her possession, in which case, the first or second card mayagain be transferred to another player.

In those embodiments of the game including, either additionally oralternatively, a plurality of fourth cards, when a fourth card is drawn,it is retained by the drawing player for use at a later time, and theplayer draws again another until either a first or second card is drawn.A player in possession of a fourth card is allowed to appropriate eithera first or second card from another player so that the appropriatingplayer can tender a response to the elicitation present thereon.

In the embodiments of the game including, either additionally oralternatively, a plurality of fifth cards, upon drawing one such card, aplayer creates an elicitation relating to one of the categories andcommunicates the elicitation to another player for a response thereto.

The game may include a holder for retaining the plurality of cardsduring play, a recording device for automatically recording the personalinformation divulged by the players through their responses toelicitations, and/or a timing mechanism for defining an interval of timein which a response to one or more elicitations must be tendered.

The plurality of icons denoting which category an elicitation pertainsto includes a first icon corresponding to the education category, asecond icon corresponding to the life category, a third iconcorresponding to the family and friends category, a fourth iconcorresponding to the work category, a fifth icon corresponding to thefood and drink category, a sixth icon corresponding to the love and lustcategory, a seventh icon corresponding to the arts and entertainmentcategory, an eighth icon corresponding to the holidays and seasonscategory, a ninth icon corresponding to the leisure category, and atenth icon corresponding to the evil category, wherein each of thefirst, second, third, fourth, fifth, sixth, seventh, eighth, ninth, andtenth icons are different.

In one embodiment, the tally sheets may include memo space for manuallyrecording the personal information divulged by the players through theirresponses to elicitations, and may be removably bound together.

In another aspect of the present disclosure, a method of playing amemory game is disclosed wherein information personal to at least twoplayers is divulged. The method includes the steps of providing aplurality of cards, distributing one of a plurality of tally sheets toeach player, the tally sheets including each of a plurality of icons anda corresponding status marker, and following instructions provided forplay of the game. The plurality of cards includes the plurality of firstcards, and in alternate embodiments, may also include the second cards,third cards, fourth cards, and fifth cards each described above.

The step of following the instructions provided for play of the gameincludes determining the order of play. The order of play may bedetermined according to each player's age such that an older playertakes a turn before a younger player. In one embodiment, the oldestplayer takes her turn first, being followed thereafter by the playersconsecutively to her left. Alternatively, the order of play may berandom or may predetermined by the players.

In those embodiments including the plurality of second cards, eitheradditionally or alternatively, the method further includes the step ofdistributing the second cards amongst the players prior to beginningplay. The players may then optionally inscribe one elicitation relatingto one of the categories upon the second cards for use during play.

The method may optionally include the step of providing a timingmechanism for defining an interval of time in which a response to one ormore elicitations must be tendered.

These and other features of the game, and method of play thereof,disclosed herein will become more readily apparent to those skilled inthe art from the following detailed description of various embodimentsof the present disclosure.

BRIEF DESCRIPTION OF THE DRAWINGS

Various embodiments of the present disclosure are described herein belowwith references to the drawings, wherein:

FIG. 1 is a top, perspective view of a game playable by at least twoplayers and including a plurality of cards, a plurality of tally sheets,instructions for play of the game, and an optional holder for retentionof the plurality of cards during play;

FIG. 2 is a top view showing top and bottom sides of a first cardincluded in the plurality of cards of FIG. 1;

FIG. 3 is a top, perspective view of the plurality of tally sheets ofFIG. 1 releasably bound together and arranged into a pad;

FIG. 4 is a top view of a back side of one embodiment of the tally sheetof FIG. 1;

FIG. 5 is a front view of a timer for use with one embodiment of thegame of FIG. 1;

FIG. 6 is a top view of a recording device for use with one embodimentof the game of FIG. 1;

FIG. 7 is a top view showing a top side of a second card, a third card,a fourth card, and a fifth card included in the plurality of cards foruse in an alternate embodiment of the game of FIG. 1;

FIG. 8 is a top view showing a bottom side of the second card, the thirdcard, the fourth card, and the fifth card FIG. 7;

FIG. 9 is a top view of the top and bottom sides of the second card ofFIG. 7 illustrating that the bottom side of the second card is blankbefore beginning play; and

FIG. 10 is a top view of the bottom side of the second card of FIG. 9after beginning play with an elicitation inscribed thereon by one of theplayers;

DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS

Various exemplary embodiments of the presently disclosed game, andmethod of play thereof, will now be described in detail with referenceto the drawings wherein like references numerals identify similar oridentical elements. With reference to FIGS. 1-2, the game 10 that is thesubject of the present disclosure is illustrated. The game 10 isintended for play by two or more players, and includes a plurality ofcards 100, a plurality of tally sheets 200, and instructions 300 forplay of the game 10. Optionally, the game 10 may also include a holder400 to retain the plurality of cards 100 therein, as shown in FIG. 1.

Each of the plurality of cards 100 has a top (first) side “A” and abottom (second) side “B”. The top side “A” of each of the plurality ofcards 100 is substantially identical and includes the “I Remember . . .” trademark, which is the property of Senior Toys, LLC d/b/a I RememberGame, Ridgewood, N.J. 07450. The bottom side “B” of each of theplurality of cards 100 provides instructions, conveys information,contains data, or presents a message to the players during play of thegame 10, as discussed in detail herein below.

The plurality of cards 100 includes a plurality of first, or “I Remember. . . ”™ cards 110. The bottom side “B” of each “I Remember . . . ”™card 110 includes an elicitation 112 and an icon 114. Each elicitation112 poses a question, provides an instruction, or otherwise prompts aplayer to respond and thereby divulge personal information pertaining toany experience, opinion, memory, relationship, etc. relating to one ofseveral categories denoted by a corresponding icon 114. An exemplarycollection of icons 114 _(A)-114 _(J) is included in the tally sheet 200illustrated in FIG. 1, and an exemplary list of elicitations 112 andcategories can be seen in the following table:

CATEGORY ELICITATION Education Tell us about you or someone who waspunished in school. Education Tell us about one of your favoritesubjects in high school. Education Who was one of your favoriteschoolteachers and what subject did he/she teach? Education What schooldid you go to after high school? If none, what you did do? EducationTell us about a time you or a friend skipped school. What did you do?Education Tell us about one of the worst experiences you had in school.Education Tell us about one of the best experiences you had in school.Education In school, were you considered a “nerd” or a “cool kid” andwhy? Education Tell us about a trip to the principal's office. EducationHave you ever gone to a reunion? If so, what was the highlight? If not,why not? Education Tell us about an experience in a class that hadnothing to do with school. Education What was one of the classes youdreaded going to? Education Tell us about a president you remember inyour lifetime and why you remember. Education Tell us how you got toelementary, middle and high schools. Education Did you ever fake anillness to get out of going to school? Life Tell us about a fashionstyle from growing up. Life Tell us about the latest/longest you've everslept and why. Life Tell us about someone who has had a great impact onyou and why. Life Tell us about a scary moment you remember. Life Tellus about something you're afraid of. Life Tell us about a funny momentyou remember. Life Tell us about a sad moment you remember. Life If youcould revisit a time of your life, what would it be and why? Life Wouldyou like to relive a moment in time? Why or why not? Life Tell us abouta significant moment growing up. Life Tell us about a hospital stay oran operation you had growing up. Life Tell us about a normal day in yourlife. Don't bore us. Life Tell us about a doctor's visit you had growingup. Life How old were you when you learned to drive? Tell us about it.Life Tell us about a special gift you gave someone. What was it and towhom? Life Tell us about an amazing party you attended. Life What is oneof your oldest memories? Tell us about it. Life How did growing up whereyou did affect your life? Life Tell us about a war you remember. If youwere involved in it, tell us how. Life Tell us about something you hadas a kid and couldn't live without. Life What has changed since you wereyounger? Is it for the better or worse? Life Did you grow up in thecountry or the city? Tell us what you did after school. Life Tell usabout a life-changing experience you had. Life Tell us about a surpriseyou gave someone or a surprise you were in on. Life Tell us about asurprise you received. Life Tell us about a special gift you receivedwithin the past 5 years. Life Are you a city mouse or a country mouse?Why? Life Tell us about a successful risk you took. Life Where did yougrow up and what was special about your town? Life Tell us about one ofyour greatest challenges. Life Tell us about a dentist's visit you hadgrowing up. Life Tell us about a good dream you had. Life Tell us abouta nightmare you had. Life Tell us about a sprain or broken bone you'vehad. Life Make up a limerick about something. Life Tell us about asuperstition you or a friend believed in, in your youth. Life Tell usabout someone you envied and why. Life Tell us about a hero you had orhave and why. Life Give us a good piece of advice that someone once gaveyou. Who gave it? Life Tell us about your favorite piece of moderntechnology. Life Tell us about your least favorite piece of moderntechnology and why. Life If you could choose a new first name, whatwould it be and why? Life Tell us about a roommate you had in camp,college, the war or another time. Life Tell us about your proudestmoment. Life What is one of the most expensive purchases you ever made?Life What is one of the most frivolous purchases you ever made? LifeWhat is something you bought that you never used and never returned?Life Do you speak a foreign language? Say something in a foreignlanguage. Life Have you ever been pick pocketed or known anyone who has?Life Tell us about your first car. Life Tell us one of your greateststrengths. Life Tell us one of your greatest weaknesses. Life What timedo you get up in the morning and why? Life Tell us about one of thefirst times you swore. Life Tell us about a time you or someone you knewran away. Life Tell us about a memory that makes you happy. Life Tell usabout a memory that makes you sad. Life Tell us about a memory thatmakes you angry. Life Do you believe there is a heaven? Why or why not?Life Do you believe there is a hell? Why or why not? Life Are you aleader or a follower? Give an example. Life Tell us about a poster orpicture you hung up when you were growing up. Life Tell us about a phonyphone call you made to someone. Family and Friends Did you or friendsever sneak out at night? Tell us about it. Family and Friends Tell us aneighbor story. Family and Friends Who influenced you to do bad things?Name one. Family and Friends Tell us a secret about your family. Familyand Friends If you could ask any relative a question, who and what wouldyou ask? Family and Friends Tell us about one of your strangest or mostpeculiar relatives. Family and Friends Tell us about one of yourfavorite relatives. Family and Friends Tell us about a pet you hadgrowing up or about a friend's pet. Family and Friends Tell us about afamily reunion or get together you attended. Family and Friends Tell usabout one of your grandparents. Family and Friends Tell us about yoursiblings, in age order. If you were an only child, did you like it?Family and Friends Tell us a funny story about a parent or a similaraged relative. Family and Friends Tell us a funny story about agrandparent or a similar aged relative. Family and Friends Tell us afunny story about a sibling or a similar aged relative. Family andFriends Tell us about some good advice your mom or dad ever gave you.Family and Friends Describe one of your family traditions. Family andFriends Tell about a time you were very angry with someone in yourfamily and why. Family and Friends Tell about a time someone in yourfamily was very angry with you and why. Family and Friends Tell us aboutsomething a family member made for you or did for you. Family andFriends Tell us about a childhood friend and something you did together.Family and Friends Tell us something you and your family liked to dotogether Family and Friends Tell us something you disliked doing withyour family Family and Friends Tell us something unique or unusual aboutyour family. Family and Friends Tell us about one of your favorite tripsyou took with your family. Family and Friends Tell us about a trip to aplace you used to go when you were younger. Family and Friends Tell us asibling rivalry story that you experienced or saw . . . Family andFriends Tell us about a sleepover you or a friend had when you weregrowing up Family and Friends Tell us about a best friend growing up anda great memory you have with them? Family and Friends Tell us a nicknameyou had growing up or tell us one you would have wanted . . . Family andFriends Tell us about growing up in a religious home. If not, tell usabout someone who did. Family and Friends Tell us about the town youwere born in. Family and Friends Tell us about some household chores youdid growing up Family and Friends Tell us about you or a friend beingscared by an animal Family and Friends Tell us about a sibling's orfriend's nickname and how they got that. Family and Friends Tell ussomething special about someone from your childhood Family and FriendsWhere did you hang out when you were younger and why? Family and FriendsDid you have a curfew growing up? Tell us about it. Family and FriendsWere you ever punished? When, why and how? Family and Friends Tell usabout an obstacle you had to overcome growing up. Work Do you want towork for a company or be your own boss? Why? Work What was one of thethings you wanted to be when you grew up and why? Work What is one theworst jobs or chores you ever had? Work Tell us about one of your firstjobs. Work How many different jobs have you had? Tell us about one ofthem. Work Where did you work? What did you do? Did you like it? WorkTell us about your boss at your first job or any job. Work What was oneof the things you knew you did NOT want to be and why not? Work Tell ushow you chose your current career. Work Tell us about goofing off on ajob or a chore. Work If you could change your current career, what wouldit be and why? Work Have you ever quit a job? If so, why? If not, haveyou ever wanted to and why? Work What did or does your father do for acareer? Work What did or does your grandfather do for their career? WorkWhat did or does your grandmother do for a career? Work What did or doesyour mother do for their career? Work What did or does your sibling dofor their career? Work What did or does your spouse or significant otherdo for their career? Food and Drink What was a favorite dish that yourMom or Dad made? Food and Drink What is one of the worst things you'veever tasted? Food and Drink What was one of your favorite foods growingup and what is one now? Food and Drink What was one of your favoriterestaurants growing up? Tell us about it. Food and Drink What is one ofyour favorite restaurants now? Tell us about it. Food and Drink Wheredid you buy ice cream cones or ice cream sodas? How much did they cost?Food and Drink Tell us about a favorite holiday dish or meal growing up.Food and Drink Tell us about a meal or a dish that you have made. Didyou (and/or others) enjoy it? Food and Drink Tell us about a favoritecandy growing up. Is it available today? What did it cost? Food andDrink What's one of your favorite ethnic foods that are not your ownnationality? Food and Drink Tell us about a meal you made for someone orone someone made for you. Food and Drink Tell us about a time you triedsomething new and what you thought about it. Food and Drink Tell usabout your favorite thing to drink when you were young. Food and DrinkTell us about your favorite thing to drink now. Food and Drink Tell usabout a drink that you have created. Did you (and/or others) enjoy it?Food and Drink If you were a piece of food, what would you be? Food andDrink If you were to cook a meal tonight, what would it be? Love andLust Who was one of your first crushes? Love and Lust Who shared one ofyour first kisses with you? Who initiated it? Love and Lust Tell usabout one of your first dates. Love and Lust Tell us about a romancewhere you broke up with the person. Love and Lust Tell us about aromance where the person broke up with you. Love and Lust Tell us aboutyour honeymoon or a trip with a significant other. Love and Lust Tell usabout how you met a significant other. Love and Lust Tell us the nicestthing a significant other ever said to or did for you. Love and LustTell us the nicest thing you ever said to or did for a significantother. Love and Lust Tell us what love means to you. Love and Lust Tellus about a “special someone” you've never told anyone else about. Loveand Lust Tell us about a famous person you had a crush on. Love and LustTell us how you acted foolishly toward someone you cared about. Love andLust What's the longest period of time you dated or liked someone? Loveand Lust Tell us about one of your favorite make-out places growing up.Love and Lust Tell us about a secret crush you had on someone but theydidn't know. Arts and Entertainment Sing or hum us a song that youremember from growing up. Arts and Entertainment Tell us about playing amusical instrument or tell us about someone who did. Arts andEntertainment Tell us about one of your favorite types of music. Artsand Entertainment Tell us about one of your favorite types of dancing.Arts and Entertainment Tell us a made up song you used to sing or makeone up now for us. Arts and Entertainment Tell us the name of somepopular songs when you were growing up. Arts and Entertainment Tell usabout one of your favorite cartoon characters. Arts and EntertainmentTell us about one of your favorite fictional characters. Arts andEntertainment Tell us about a concert you saw or were in. Arts andEntertainment Tell us about a favorite movie. Why did you like it? Tellus about a character in it. Arts and Entertainment Tell us about one ofyour favorite radio stations or programs. Arts and Entertainment Tell usabout one of your favorite athletes. Arts and Entertainment Tell usabout one of the earliest TV shows you remember. Arts and EntertainmentTell us about a favorite TV show when you were growing up. Arts andEntertainment Tell us about a Broadway show or play you've seen or heardof. Arts and Entertainment Tell us about a ballgame you went to and withwhom. Holiday Seasons Tell us about carving out a pumpkin. HolidaySeasons Tell us about a winter when you were growing up. Holiday SeasonsTell us about a summer when you were growing up. Holiday Seasons Tellabout an autumn when you were growing up. Holiday Seasons Tell us abouta spring when you were growing up. Holiday Seasons Tell us about afavorite way to spend a summer day. Holiday Seasons What are you likelyto do on a cold, wintry day? Holiday Seasons What is your favoriteseason and one reason why? Holiday Seasons Tell us about the worst stormyou remember. Holiday Seasons If you could be anywhere in the winter,where would you go and why? Holiday Seasons If you could be anywhere inthe summer, where would you go and why? Holiday Seasons If you could beanywhere in the fall, where would you go and why? Holiday Seasons On asummer night, what would you do with your friends growing up? HolidaySeasons On a winter night, what would you do with your friends growingup? Holiday Seasons On a summer night, what do you do with your friendsnow? Holiday Seasons On a winter night, what do you do with your friendsnow? Holiday Seasons Tell us about a favorite holiday story. HolidaySeasons Tell us about one of your favorite Halloween costumes . . .Holiday Seasons Tell us a special way that you celebrate a certainholiday . . . Holiday Seasons Tell us about a wedding or familycelebration that you remember Holiday Seasons Tell us about a New Year'sEve celebration you remember . . . Holiday Seasons Tell us about anindependence day celebration that you remember . . . Holiday SeasonsWhat is your favorite national holiday? Holiday Seasons Tell us aboutcelebrating a holiday that wasn't your nationality or religion. HolidaySeasons What do you like to do on your birthday? Holiday Seasons Tell usabout a special birthday celebration. Holiday Seasons Tell us about asurprise party that you've attended or given. Holiday Seasons What wasone of the best presents you ever got? What was the occasion? LeisureTell us about a trip to a fair, carnival or amusement park when you werea child. Leisure Tell us about a sport you played. If none, whatactivity did you like and why? Leisure Did you ever pick apples or go toa farm? Tell us about it. Leisure What would you do if you won a milliondollars? Leisure Name a game you liked to play growing up. Where did youplay it? Leisure Tell us about a magazine you like to read and why.Leisure Tell us about a newspaper you like to read and why. Leisure Tellus about a favorite hangout you used to frequent growing up. LeisureTell us about a parade you went to or saw. Leisure Tell us about one ofyour first parties. What kind of games did you play? Leisure Tell usabout a camping or hiking experience you had. Leisure What was one ofyour favorite toys? How old were you? Leisure Tell us about somethingyou collected when you were younger. Leisure What do you like to do whenyou get up in the morning? Leisure Are you a morning person or a nightbird? Tell us a good story about it. Leisure What was one of yourfavorite sports growing up? Leisure What was one of your favorite gamesgrowing up. With whom did you play it? Leisure What is one of yourfavorite games now and with whom do you play it? Leisure Tell us about avery long walk you took. How old were you and where did you go? LeisureTell us about one of your favorite books. Give us a short review of it.Leisure Tell us about an experience on a form of transportation otherthan a car or a bike. Leisure Tell us about a trip you took outside yourhome town. Leisure Tell us about a group activity you enjoyed growingup. Leisure Tell us about a favorite city, other than the one where youlive. Leisure Tell us a place to go for an ideal vacation. Leisure Tellus about exploring secret places when you were growing up. Leisure Tellus about the movie theatre you went to growing up. Leisure Tell us aboutthe candy store you went to growing up Leisure Tell us about the icecream shoppe you went to growing up. Leisure Tell us about a place youused to hang out. Leisure Tell us about a trip to a pet store. LeisureWhat can you tell us about a trip to the mall? Leisure Tell us where youlike to go to be alone. Leisure What is your idea of a perfect day?Leisure What do you do to relieve stress? Leisure Tell us about one ofyour favorite comic books. Leisure Tell us about one of your favoritecartoons growing up. Leisure What do you do to relax? Leisure Tell usabout one of your favorite cars growing up. Evil Who influenced you todo evil things? Name one. Evil If you were forced to break oneconfidence, what would it be and tell us! Evil Tell us about the mosthurtful thing you ever did. Who did you it to? Why? Evil Tell us aboutsomething you or someone else stole from a hotel room. Evil Tell usabout the most hurtful thing that was ever done to you. Who did it? Why?Evil Tell us about one of your least favorite people. Evil Tell us aboutone of your least favorite relatives. Evil Tell us about a practicaljoke you played or one that someone else played. Evil Tell us about apractical joke someone played on you. Evil Tell us about one of themeanest things you ever did. Evil Tell us about a time you got drunk.Evil Tell us about the earliest time you remember drinking. Evil What isone of the worst events you ever attended? Whose was it? Evil Tell usabout a Halloween prank you've experienced or participated in. Evil Tellus about you or someone you were with who stole something. Evil Tell usabout a close encounter with the law you or a friend had. Evil Tell usabout a time you got high. Evil What is one of the worst gifts you everreceived and who gave it to you? Evil Tell us about a time you remembergetting in trouble. What was it for? Evil Tell us about a surprise thatbackfired. Evil Tell us about the biggest fib you ever told. Evil Tellus about a prank you know of that damaged property. Evil Tell us aboutsomeone who is in the wrong job and what they should be doing? Evil Doesanyone you know have a gambling problem? If so, elaborate. Evil Tell usabout a time you lost a lot of money either gambling or. Evil Doesanyone you know have a drinking problem? If so, elaborate. Evil Doesanyone you know have drug problem? If so, elaborate. Evil Did you eversteal your best friend's significant other or did they ever steal yours?Evil Are you an instigator or a peacemaker in your family? Give anexample. Evil Tell us one of the meanest things you've ever said toanyone. Evil Are you an instigator or a peacemaker outside the family?Give an example. Evil Has anyone you know had an affair? If so,elaborate. Evil Tell us about the worst thing a significant other everdid to you. Evil Tell us about the worst thing you ever did to asignificant other. Evil Tell us about the first time you smoked acigarette. If not you, who? Evil Tell us about the first time you smokeda joint. If not you, who? Evil Tell us about the first time you usedcocaine or heroin. If not you, who? Evil Tell us about a time you had a“one nighter”. Evil Tell us about a time you or someone you know droveand drank. Evil Tell us about one of your most embarrassing moments.Evil Tell us about a make-out party you attended. If none, skip turn.Evil If you could change something in someone, who would it be and what?Evil Tell us about one of your biggest fears. Evil Have you ever feltyou wanted to kill or hurt someone? Why or why not? Evil Have you everwanted to have a different parent or sibling? Why or why not? Evil Tellus about a relationship you've had that that you never told anyone elseabout. Evil Tell us a coming-of-age story. Evil Tell us something youfeel guilty about. Evil Tell us how you were “foolish” with someone youdated. Evil Tell us about an item you shoplifted or stole. If not, losea turn, YOU'RE LYING! Evil Tell us an embarrassing story about yourself.Evil Tell us an embarrassing story about someone in your immediatefamily. Evil Tell us an evil secret about your family. Evil Tell usabout a memory that makes you envious. Evil Tell us about the mostunusual place you ever made love or had sex.

Throughout the present disclosure a first icon 114 _(A) will indicate anelicitation 112 from a first category, e.g., “Education”, a second icon114 _(B) will indicate an elicitation 112 from a second category, e.g.,“Life”, a third icon 114 _(C) will indicate an elicitation 112 from athird category, e.g., “Family and Friends”, a fourth icon 114 _(D) willindicate an elicitation 112 from a fourth category, e.g., “Work”, afifth icon 114 _(E) will indicate an elicitation 112 from a fifthcategory, e.g., “Food and Drink”, a sixth icon 114 _(F) will indicate anelicitation 112 from a sixth category, e.g., “Love and Lust”, a seventhicon 114 _(G) will indicate an elicitation 112 from a seventh category,e.g., “Arts and Entertainment”, an eighth icon 114 _(H) will indicate anelicitation 112 from a eighth category, e.g., “Holiday Seasons”, a ninthicon 114 _(I) will indicate an elicitation 112 from a ninth category,e.g., “Leisure”, and a tenth icon 114 _(J) will indicate an elicitation112 from a tenth category, e.g., “Evil”. It should be understood thatany elicitations 112, category, or icon 114 disclosed herein isexemplary only and is not meant to limit the scope of the presentdisclosure. Accordingly, additional or alternative elicitations 112,categories, and icons 114 are not beyond the scope of the presentdisclosure.

The plurality of tally sheets 200 will now be discussed. In oneembodiment, as seen in FIG. 1, each of the plurality of tally sheets 200includes the “I Remember . . . ” trademark, each of the icons 114, e.g.,icons 114 _(A)-114 _(J), one or more status markers 202, and a space 204for each player's name. The status markers 202 are available for markingby the players to indicate whether a response to an elicitation 112(FIG. 2B) relating to the categories denoted by each icon 114 has beentendered. After tendering a response to an elicitation 112, the playerindicates such by marking one of the status markers 202 for the icon 114corresponding to the category to which the elicitation 112 related. Theembodiment of FIG. 1 illustrates a tally sheet 200 including threestatus markers 202 for each icon 114. In alternate embodiments, however,the tally sheet 200 may include a larger or smaller number of statusmarkers 202. Although the tally sheet 200 is depicted as pre-includingeach of the icons 114, e.g., icons 114 _(A)-114 _(J), one or more statusmarkers 202, and a space 204 for each player's name, the tally sheet maybe any mechanism suitable for recording whether a player tenders aresponse to an elicitation 112 from a particular category.

As seen in FIGS. 3-4, the tally sheets 200 may be configured into a pad206, book, or the like such that they are releasably bound together. Inone embodiment, the game may further include a memo space 208 formanually recording, e.g., writing down, information offered by one ormore of the players in response to elicitations. The memo space 208 maybe included on the tally sheets, for example, on a back side 210thereof. Alternatively, the memo space may be provided on a plurality ofindividual memo sheets, which may be configured into a pad, book, or thelike such that they are releasably bound together, or in any otherlocation suitable for the intended purpose of manually recordinginformation offered by one or more of the players in response toelicitations.

Referring now to FIGS. 1-4, a method of playing the game 10, embodied inthe instructions 300 included with the game 10, will be discussed. Priorto beginning play, each player is given one or more tally sheets 200.The plurality of cards 100 are shuffled together and placed in a holdingportion 402 of the holder 400, if provided, such that the bottom side“B” of each of the plurality of cards 100 is facing downwardly, i.e., sothat only the top side “A” is visible. The order of game play is thendecided. In one embodiment of the game 10, the order of play is decidedbased upon the ages of the players such that the oldest player takes herturn first, followed thereafter by the younger players in descendingorder of age. Alternatively, play may continue consecutively to theoldest player's left, or play may. The order of play may be determinedaccording to each player's age such that an older player takes a turnbefore a younger player. In one embodiment, the oldest player takes herturn first, being followed thereafter by the players consecutively toher left. Alternatively, the order of play may be random or maypredetermined by the players.

On each player's turn, one of the plurality of cards 100 is drawn. Uponthe drawing of an “I Remember . . . ”™ card 100, the player reads theelicitation 112 thereon aloud and decides whether or not she is going totender a response, i.e., whether or not she is going to provide theother players with personal information relating to the category towhich the elicitation 112 pertains. If the player tenders a response,the player indicates such on her tally sheet 200 by marking one of thestatus markers 202 corresponding to the icon 114 denoting the categoryto which the elicitation 112 pertains. If the player decides not tooffer a response, the player's turn is forfeited and she is not affordedto opportunity to mark any of the status markers 202. Thereafter, thedrawn “I Remember . . . ”™ card 100 is placed in a discard portion 404of the holder 400 and play continues in the pre-determined order, i.e.,with the next eldest player taking her turn.

During the course of play, each of the players may optionally record,e.g., write down, information offered by one or more of the players inresponse to an elicitation in the memo space 208 of the tally sheets200, if provided.

Play continues until one of the players responds to a predeterminednumber of elicitations 112 from each category. In one embodiment, thepredetermined number of elicitations 112 is be equivalent to the numberof status markers 202 corresponding to each icon 114 on the tally sheets200. In other words, in this embodiment, play of the game 10 ends when aplayer marks each of the status markers 202 on her tally sheet 200. Forexample, in the embodiment of the game 10 shown in FIGS. 1-4, the game10 will continue until one of the players respond to three elicitations112 from each category. In an alternative embodiment, however, thepredetermined number of elicitations 112 may be less than the number ofstatus markers 202 corresponding to each icon 114 on the tally sheets200.

The game 10 may further include a timer 500, as seen in FIG. 5. Thetimer 500 is actuated prior to the drawing of one of the plurality ofcards 100 (FIG. 1) to define a temporal interval in which a player mustrespond to an elicitation (not shown). While the timer 500 isillustrated as an hourglass, any means suitable for the intended purposeof defining the temporal interval may be employed.

Referring now to FIGS. 1-5, in an alternate method of playing the game10, during each player's turn, upon the drawing of an “I Remember . . .”™ card 110, should the player respond to the elicitation 112 presentedthereby, the player may continue to draw from the plurality of cards 100until the expiration of the temporal interval defined by the timer 500,thereby permitting the player to mark one or more status markers 202 onher tally sheet 200 in a single turn. However, should a player choosenot to respond to one of the elicitations 112 included on one of thedrawn “I Remember . . . ”™ cards 110, the player's turn is forfeited,regardless of any remaining portion of the temporal interval defined bythe timer 500. In another embodiment of the game, should there be aremaining portion of the temporal interval, the player's may presentadditional elicitations, e.g., orally, to the current player in aneffort to ascertain additional information pertaining to the elicitationto which the player tendered a response.

As seen in FIG. 6, a recording device 600 may also be included forautomatically recording the personal information divulged by the playersin response to the elicitations (not shown) presented to each playerduring play. The recording device 600 may be any mechanism suitable forthe intended purpose of recording audible sound, including but not beinglimited to a tape recorder, as shown, or a digital audio recorder.

Referring now to FIGS. 1-2 and 7-10, in alternate embodiments of thegame 10, the plurality of cards 100 may further include a plurality ofsecond, or “Blank” cards 120, a plurality of third, or “Pass” cards 130,a plurality of fourth, or “Grab” cards 140, and/or a plurality of fifth,or “Wild” cards 150. As discussed with respect to the “I Remember . . .”™ cards 110, each of the “Blank” cards 120, “Pass” cards 130, “Grab”cards 140, and “Wild” cards 150 have a top side “A” that includes the “IRemember . . . ” trademark and a bottom side “B” that providesinstructions, conveys information, contains data, or presents a messageto the players during play of the game 10, as discussed in detail hereinbelow.

Prior to beginning play, as suggested by its name, the bottom side “B”of each “Blank” card 120 is empty, as shown in FIG. 9. If they are to beincluded during play of the game 10, the “Blank” cards 120 aredistributed amongst the players. The players to whom the “Blank” cards120 are distributed may each inscribe one elicitation 112 upon each“Blank” card 120, as shown in FIG. 10. Alternatively, a player maychoose not to inscribe an elicitation 112 upon the “Blank” card 120. Inthis scenario, one or more of the other players may inscribe theelicitations 112 on the “Blank” cards 120, or the “Blank” cards 120 maybe left blank, in which case they may either be left out during play orignored if drawn by a player. Each inscribed elicitation 112 must berelated to one of the categories discussed above with respect to the “IRemember . . . ”™ cards 110.

The bottom side “B” of the “Pass” cards 130, “Grab” cards 140, and“Wild” cards 150 indicate a particular function to be performed by aplayer drawing one of these cards, and will be discussed in detailherein below.

In the interests of brevity, a method of playing the game 10 with eachof the “I Remember . . . ”™ cards 110, the “Blank” cards 120, the “Pass”cards 130, the “Grab” cards 140, and the “Wild” cards 150 will bediscussed. It should be understood, however, that the present disclosurecontemplates play of the game 10 with the “I Remember . . . ”™ cards 110and one or more of the “Blank” cards 120, “Pass” cards 130, “Grab” cards140, and “Wild” cards 150 in various embodiments.

Prior to beginning play, each player is given one or more tally sheets200 and one or more “Blank” cards 120. Each “Blank” card 120 may befilled out by one or more players, as previously described. During thefollowing discussion, it will be presumed that each “Blank” card 120that is mentioned includes an elicitation 112 inscribed by one of theplayers. The game 10 may optionally include one or more inscriptionimplements (not shown), e.g., pens or pencils, for distribution to theplayers to use in inscribing the “Blank” cards 120. Thereafter, theplurality of cards 100 are shuffled together and placed in a holdingportion 402 of the holder 400, if provided, such that the bottom side“B” of each of the plurality of cards 100 is facing downwardly, and theorder of game play is decided. As previously described, the order ofplay may be determined based upon the ages of the players.

On each players turn, one of the plurality of cards 100 is drawn. Uponthe drawing of either an “I Remember . . . ”™ card 100 or a “Blank” card120, the player reads the elicitation 112 thereon aloud and decideswhether or not she is going to respond thereto. If the player tenders aresponse, the player indicates such on her tally sheet 200 by markingone of the status markers 202 corresponding to the icon 114 denoting thecategory to which the elicitation 112 relates. If the player decides notto offer a response, the player's turn is forfeited and she is notafforded an opportunity to mark any of the status markers 202.Thereafter, the drawn “I Remember . . . ”™ card 100 or “Blank” card 120is placed in the discard portion 404 of the holder 400 and playcontinues in the pre-determined order, i.e., with the next eldest playertaking her turn.

Should a player draw a “Pass” card 130, the “Pass” card 130 is retainedby the player for use at a later time. The player then draws again untilan “I Remember . . . ”™ card 100 or a “Blank” card 120 is chosen, atwhich time the player may either respond to the elicitation 112 thereonor forfeit her turn, as previously described. Alternatively, however, ifthe player is in possession of a “Pass” card 130, she may transfer the“I Remember . . . ”™ card 100 or the “Blank” card 120 to another player.If the player to whom the “I Remember . . . ”™ card 100 or “Blank” card120 is transferred also has a “Pass” card 130, she may also transfer the“I Remember . . . ”™ card 100 or “Blank” card 120 to one of the otherplayers, including the player from whom the “I Remember . . . ”™ card100 was originally transferred. If the player to whom the “Pass” card130 is transferred does not have a “Pass” card 130, she must eitherrespond the elicitation 112 included on the transferred “I Remember . .. ”™ card 100 or “Blank” card 120, or forfeit her turn as previouslydescribed. If a response is tendered, the responding player and thetransferring player each subsequently mark one of the status markers 202on their tally sheets 200 corresponding to the icon 114 denoting thecategory to which the elicitation 112 relates. However, it the player towhom the “I Remember . . . ”™ card 100 or “Blank” card 120 istransferred does not tender a response to the elicitation 112 includedthereon, the transferring player marks one of the status markers 202 onher tally sheet 200 corresponding to the icon 114 denoting the categoryto which the elicitation 112 relates and erases or otherwise un-marksany one of the status markers 202 on the non-responsive player's tallysheet 200. The transferring player may then draw again. After use, the“Pass” card, or cards, 130 are placed in the discard portion 404 of theholder 400 with the “I Remember . . . ”™ card 100 or “Blank” card 120that was passed between the players. Play then continues in thepre-determined order from the player who either responds to anelicitation 112 or forfeits her turn.

Upon drawing of a “Grab” card 140, the “Grab” card 140 is retained by aplayer for use at a later time. The player then draws again until an “IRemember . . . ”™ card 100 or a “Blank” card 120 is chosen, at whichtime the player may either respond to the elicitation 112 thereon orforfeit her turn, as previously described. Aptly named, a player inpossession of a “Grab” card 140 may grab an “I Remember . . . ”™ card100 or a “Blank” card 120 from another player when drawn, therebydepriving the player from whom the “I Remember . . . ”™ card 100 or“Blank” card 120 is grabbed the opportunity to respond to theelicitation 112 thereon and mark one of the status markers 202 on hertally sheet 200. Additionally, by grabbing the “I Remember . . . ”™ card100 or “Blank” card 120, the grabbing player is permitted to respond tothe elicitation 112 thereon and mark one of the status markers 202 onher own tally sheet 200. After use, the “Grab” card 140 is placed in thediscard portion 404 of the holder 400 with the grabbed “I Remember . . .”™ card 100 or “Blank” card 120. Play then continues in thepre-determined order from the player either responding to theelicitation or forfeiting her turn.

In one embodiment of the game 10, upon the drawing of a “Wild” card 150,the drawing player will create an elicitation (not shown) relating toany one of the categories. The player drawing the “Wild” card 150 willthen present the elicitation 112 to one of the other players for aresponse. The player to whom the created elicitation 112 is presentedmust either tender a response thereto or forfeit her turn, as previouslydescribed. Thereafter, the “Wild” card 150 is placed in the discardportion 404 of the holder 400 and play continues in the pre-determinedorder from the player either responding to the elicitation or forfeitingher turn. In an alternate embodiment of the game 10, upon the drawing ofa “Wild” card 150, the drawing player may selectively employ the “Wild”card 150 as a “Blank” card 120, i.e., creating an elicitation relatingto one of the categories that is presented to one of the other playersfor a response, a “Pass” card 130, or a “Grab” card 140.

As with the previous method of playing the game 10, play continues untilone of the players responds to a predetermined number of elicitations112 from each category.

In an alternate embodiment, the game 10 may include a journal forretaining the tally sheets, and optionally, the memo space, if included.

It should be understood that the present disclosure is not limited tothe precise embodiments discussed herein above, and that various otherchanges and modifications may be contemplated by one skilled in the artwithout departing from the scope or spirit of the present disclosure.Although the illustrative embodiments of the present disclosure havebeen described herein with reference to the accompanying drawings, theabove description, disclosure, and figures should not be construed aslimiting, but merely as exemplary of various embodiments.

1. A memory game playable by at least two players, comprising: aplurality of cards including a plurality of first cards, wherein thefirst cards include an elicitation pertaining to information personal tothe players, the personal information relating to one of a plurality ofcategories denoted by one of a plurality of icons present upon the firstcards; and a plurality of tally sheets including the plurality of icons,each icon having at least one corresponding status marker for indicatingwhether a response to an elicitation relating to the category denoted bythe icon has been tendered by one of the players, wherein the playerssuccessively draw from the plurality of cards and whereupon a first cardis drawn the players optionally tender a response to the elicitationincluded thereon, wherein the tendering of a response is indicated bymarking the status marker corresponding to the icon denoting thecategory to which the elicitation relates, the game ending upon themarking a predetermined number status markers by one of the players. 2.The game recited in claim 1, wherein the categories are selected fromthe group consisting of education, life, family and friends, work, foodand drink, love and lust, arts and entertainment, holidays and seasons,leisure, and evil.
 3. The game recited in claim 2, wherein the pluralityof icons includes a first icon corresponding to the education category,a second icon corresponding to the life category, a third iconcorresponding to the family and friends category, a fourth iconcorresponding to the work category, a fifth icon corresponding to thefood and drink category, a sixth icon corresponding to the love and lustcategory, a seventh icon corresponding to the arts and entertainmentcategory, an eighth icon corresponding to the holidays and seasonscategory, a ninth icon corresponding to the leisure category, and atenth icon corresponding to the evil category, wherein each of thefirst, second, third, fourth, fifth, sixth, seventh, eighth, ninth, andtenth icons are different.
 4. The game recited in claim 1, wherein theplurality of cards further includes a plurality of second cards, thesecond cards being distributed amongst the players prior to beginningplay for the inscription of one elicitation relating to one of thecategories upon each card for use during play, whereupon a playerdrawing a second card optionally tenders a response to the elicitationincluded thereon.
 5. The game recited in claim 4, wherein the pluralityof cards further includes a plurality of third cards, whereupon a playerdrawing a third card retains the third card and draws another one of theplurality of cards until either a first or second card is drawn, aplayer in possession a third card being permitted to transfer the firstor second card to another player when drawn to optionally tender aresponse to the elicitation included thereon.
 6. The game recited inclaim 5, wherein the plurality of cards further includes a plurality offourth cards, whereupon a player drawing a fourth card retains thefourth card and draws another one of the plurality of cards until eithera first or second card is drawn, a player in possession of a fourth cardbeing permitted to appropriate a first or second card from anotherplayer upon the drawing thereof to tender a response to the elicitationincluded thereon.
 7. The game recited in claim 6, wherein the pluralityof cards further includes a plurality of fifth cards, whereupon a playerdrawing a fifth card creates an elicitation relating to one of thecategories and communicates the elicitation to another player for aresponse thereto.
 8. The game recited in claim 1, further comprising aholder to retain the plurality of cards.
 9. The game recited in claim 1,wherein each of the plurality of tally sheets includes memo space formanually recording the personal information divulged by the playersduring play of the game.
 10. The game recited in claim 9, wherein theplurality of tally sheets is removably bound together.
 11. The gamerecited in claim 1, further including a recording device forautomatically recording the personal information divulged by the playersduring play of the game.
 12. The game recited in claim 1, furtherincluding a timing mechanism for defining an interval of time in which aresponse to at least one elicitation must be tendered.
 13. A method ofplaying a memory game wherein information personal to at least twoplayers is divulged, comprising the steps of: providing a plurality ofcards including a plurality of first cards, wherein the first cardsinclude an elicitation pertaining to the information, the informationrelating to one of a plurality of categories denoted by one of aplurality of icons present upon the first cards; distributing one of aplurality of tally sheets to each of the plurality of players, whereinthe plurality of tally sheets include each of the plurality of icons anda corresponding status marker; and a plurality of tally sheets includingthe plurality of icons, each icon having at least one correspondingstatus marker; and following instructions provided for play of the game.14. The method of claim 13, wherein the step of providing a plurality ofcards further includes providing a plurality of second cards, aplurality of third cards, a plurality of fourth cards, and a pluralityof fifth cards for use during play of the game.
 15. The method of claim14, further including the step of distributing the plurality of secondcards amongst the players prior to beginning play, whereupon the playersinscribe one elicitation relating to one of the plurality of categoriesupon the second cards for use during play.
 16. The method of claim 15,wherein the step of following instructions provided for play of the gameincludes determining the order of play, the order of play beingdetermined according to each players age such that an older player takesa turn before a younger player.
 17. The method of claim 16, wherein thestep of following instructions provided for play of the game includeseach of the players drawing from the plurality cards upon eachsuccessive turn, wherein a player drawing a first card or a second cardoptionally tenders a response to the elicitation included thereon, thetendering of a response being indicated by marking the status markercorresponding to the icon denoting the category to which the elicitationrelates, whereupon a player drawing a third retains the third card anddraws another one of the plurality of cards until either a first orsecond card is drawn, a player in possession of a third card beingpermitted to transfer the first or second card to another player uponthe drawing thereof to optionally tender a response to the elicitationincluded thereon, whereupon a player drawing a fourth card retains thefourth card and draws another one of the plurality of cards until eitherfirst or second card is drawn, a player in possession of a fourth cardbeing permitted to appropriate either a first or second card fromanother player upon the drawing thereof to tender a response to theelicitation included thereon, whereupon a player drawing a fifth cardcreates an elicitation relating to one of the categories andcommunicates the elicitation to another player for a response thereto,the game ending upon the marking of a predetermined number of statusmarkers by one of the players.
 18. The method of claim 17, furtherincluding the step of providing a timing mechanism for defining aninterval of time in which a response to at least one elicitation must betendered.